So you want to make an OC?: A Masterpost of Ways to Create, Develop, and Make Good OCs!
i made this masterpost in hopes that it helps you in making your own OCs ah;; it can also apply to developing RP characters i suppose! if you’d like to add more resources then go for it sugar pea (´ヮ`)!
How to Write Better OCs:
- basic tips on how to make your oc even better
- tragic backstory? learn how to write one/make yours great
- writing specific characters
- a wordier, great guide on how to develop your character
- kick out those vague descriptions and make them AWESOME
- how to actually make an OC
- Q&A (to develop characters)
- more Q&As
- giving your character a backstory
- how to write an attractive character
- adding more racial diversity
- avoiding tokenism, AKA, how to add diversity to your cast not just because you “need” it
- writing sexuality and gender expression (doesnt include non binary, if you have a good ref to that, please add on!)
- masterpost on writing more diversity into your story
- cultures of the world
- guides to drawing different ethnicities (not just a great art reference, but also really helpful in appearance descriptions!)
Mary Sue/Gary Stu
- Test to see if your character is a Sue
- Explains subdivisions of Sues/Stus
- Powerful Characters Don’t Have to Be Sues
- villain generator
- need an evil sounding name for your evil character? bam
- villain archetypes
- what’s your villain’s motive for being a villain?
- character perceptions (What your character thinks of themselves and what others think of them)
- how to write strong relationships between two characters
- 8 ways to write better characters and develop their relationships with others
- OCxLove Interest Handbook
- develop your couple with good ol’ Q&A!
- how to write realistic relationships
- how to write relatives for your characters (this is more OC related to a canon character, but will help in writing family members in general)
- 12 common archetypes
- 8 archetypes for male/female characters
- female archetypes (goes pretty indepth from two main categories)
- a list of archetypes
- tips for better design
- basic appearance generator
- pinterest board for character design (includes NSFW and images of skeletons/exposed muscle (?) so tread carefully!)
- clothing ref masterpost
- give your character better powers
- a list of professions
- proactive vs reactive characters
- positive and negative traits
- interest generator
- skills generator
- motivation generator
- 123 ideas for character flaws
- list of phobias
again, this is to help inspire you or help establish your OCs! i hope you get a lot of info and help from this ahh ( ´ ▽ ` )ﾉ
Here is the master post with all of the current ones together in one spot! Thank you guys for the support!
I love all of these humanized apps.
Aloof alien Xerneas, who is far removed from mortals and jealously guards his gift of life. I like the idea of flipping the Xerneas/Yvetal good/bad roles because I am a giant nerd.
None of these Xerneas pics have come out the way I want them to. >:I WHY MUST YOU BE SO ELUSIVE, STRANGE AU MAN-XERNEAS.
OMG That looks so fucking sexy
IF YOUR ART GETS STOLEN
Go there, and do as the instructions say.
When my art was stolen, I got the post reported, and it was taken down. Don’t worry, it doesn’t just take down the sources post, but it takes down all the reblogged posts too.
Please give this a reblog, many artists out there may not know this is here.
And remember, ask permission before sharing, or don’t post it.
THIS IS BLOODY FANTASTIC
LET ME SMOOCH YOU
So much Headworlding
Man, I have been headworlding like crazy lately. My sketchbook is filled with all of the Vezkel outfits for Elverlaii, Spellcasters Healers, Warriors, Elders, Xen’s 3 outfits, a new race and just other misc. things I have been sketching out on the bus and in my friends car while we are on our way somewhere. Too bad I don’t have a scanner that works anymore cause I would post them here… I probably could just take a picture of them, but it’s not as nice if you do them that way, lol.
Another superb fuck-ton of head angle references.
Drawing from films
Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.
The way this works: you draw tons of tiny little panels, tiny enough that you won’t be tempted to fuss about drawing details. You put on a movie - I recommend Raiders, E.T., or Jaws… but honestly if there’s some other movie you love enough to freeze frame the shit out of, do what works for you. It’s good to do this with a movie you already know by heart.
Hit play. Every time there’s a cut, you hit pause, draw the frame, and hit play til it cuts again. If there’s a pan or camera move, draw the first and last frames.
Note on movies: Spielberg is great for this because he’s both evocative and efficient. Michael Bay is good at what he does, but part of what he does is cut so often that you will be sorry you picked his movie to draw from. Haneke is magnificent at what he does, but cuts so little that you will wind up with three drawings of a chair. Peter Jackson… he’s great, but not efficient. If you love a Spielberg movie enough to spend a month with it, do yourself a favor and use Spielberg.
What to look for:
- Foreground, middle ground, background: where is the character? What is the point of the shot? What is it showing? What’s being used as a framing device? How does that help tie this shot into the geography of the scene? Is the background flat, or a location that lends itself to depth?
- Composition: How is the frame divided? What takes up most of the space? How are the angles and lines in the shot leading your eye?
- Reusing setups, economy: Does the film keep coming back to the same shot? The way liveaction works, that means they set up the camera and filmed one long take from that angle. Sometimes this includes a camera move, recomposing one long take into what look like separate shots. If you pay attention, you can catch them.
- Camera position, angle, height: Is the camera fixed at shoulder height? Eye height? Sitting on the floor? Angled up? Down? Is it shooting straight on towards a wall, or at an angle? Does it favor the floor or the ceiling?
- Lenses: wide-angle lens or long lens? Basic rule of thumb: If the character is large in frame and you can still see plenty of their surroundings, the lens is wide and the character is very close to camera. If the character’s surroundings seem to dwarf them, the lens is long (zoomed in).
- Lighting: Notice it, but don’t draw it. What in the scene is lit? How is this directing your eye? How many lights? Do they make sense in the scene, or do they just FEEL right?
This seems like a lot to keep in mind, and honestly, don’t worry about any of that. Draw 100 thumbnails at a time, pat yourself on the back, and you will start to notice these things as you go.
Don’t worry about the drawings, either. You can see from my drawings that these aren’t for show. They’re notes to yourself. They’re strictly for learning.
Now get out there and do a set! Tweet me at @lawnrocket and I’ll give you extra backpats for actually following through on it. Just be aware - your friends will look at you super weird when you start going off about how that one shot in Raiders was a pickup - it HAD to be - because it doesn’t make sense except for to string these other two shots together…
So I was just gonna have it as flats….. and this happened…. rofl. IT WASNT ON PURPOSE! besides, it gave me a better feel for this old tablet again and how wobbly the lines are gonna be when I line things. Ah well. Willow again, fully colored in her pretty cool grey glory. I like her so much better in cool grey than in the warmer colors.
Willow & Art © Me!